What are the most interesting shapes that can be made? Can we showcase those?.How do you turn on and off cells? Clicking? Dragging? Randomization?.Can you go forward and backward in time?.How fast should the rounds be to be interesting without being overwhelming?.How big should the cells be to be interesting?.Should we have different colors for states beyond alive and dead?.Give the problem to any designer and the results will look different. How do we best store the data and states?.How big can we make it before it slows down?.How can we make it computationally fast?.Give the problem to any programmer and they will likely solve it in a slightly different way. Or if not the first, the first one where I had an “Ah ha!” moment and realized programming and design could be super fun and interesting. A visual version of The Game of Life was the first programming project I ever did in High School. Dead cell – Exactly three alive neighbours – becomes alive (reproduction).Alive cell – More than 3 alive neighbours – dies (overpopulation).Alive cell – 2 or 3 neighbours – continues to live (perfect situation).Alive cell – Fewer than 2 alive neighbours – dies (underpopulation).Cells can die either by underpopulation or overpopulation, and only live in perfect situations. It’s sort of meant to replicate a real life environment. In each round, there are rules on whether a live cell should continue to live or die, and if a dead cell should continue to be dead or become alive. Imagine a grid of cells, like a spreadsheet or a. It’s not really a “game” – but more like a set of rules by mathematician John Horton Conway.
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